What to do now that your season is over

 

 
 

By: John McGlynn

January 10, 2018

 

 

 
 
Hopefully, your league's championship trophy is sitting on your mantle, again! You should be sitting back and basking in the glory of the awesome team you drafted, and razzing all of your league mates. Your weekly lineup decisions scored you the most points or the most wins, depending on your league set up. You hopefully collected all of the money you rightly deserve as the champ and thanked everyone for their donations. For most people, they just sit back and enjoy the spotlight until next years draft time. But there is a select group of people that have a lot of work to do, and it starts right now when the fantasy football season ends. Those people are the commissioners of the fantasy world.
 

First things first

 
Was the host site that was used right for your league's needs? 
With the world of dynasty and salaries gaining so much momentum, how complicated do you want your league to be? ESPN is very easy to use and is probably my favorite of all the free sites. ESPN has a decent amount of options, and its very easy to set up. It is pretty much solely for beginner and perennial redraft players. Yahoo is also free for basic leagues and it's on a parallel with ESPN for ease of use. It's more of a preference decision from your league mates for which one to use. CBS is one of the pay sites that are about as easy to use as ESPN and Yahoo. These sites all have nice apps to run your franchise. Flea Flicker is a decent free site that is geared towards dynasty, but there is no app for it. MFL is the queen mother of all fantasy sites. It has every option under the sun, it has an app, but it is about $60 a year to use. It also takes about a year to get used to the settings. Especially for the commissioner. The MFL app is not very good and you usually just use the website, which is pretty easy to navigate on once you skim through the tabs for a while.
 

Is your league complicated?

 
Some people just like to do simple redraft leagues, and other people like to make their leagues salary, dynasty, IDP, two QB, draft pick trading, taxi squad, super involved leagues. This is something that you need to discuss with the league commissioner before you join any league. Fantasy football is made to be fun. It's not supposed to be a part-time job. The more involved you want to be, the further down the fantasy rabbit hole you can go.

What do you like in your league?

My first league was around 1995ish, and it had one QB, two running backs, two wide receivers, a tight end, a kicker, and a defense/special teams. It was very low scoring and boring. Only touchdowns and field goals/extra points counted. The evolution of fantasy has brought performance bonuses, PPR (Points Per Reception), flex, positions, superflex, IDP (Individual Defensive Players), Taxi squads, and now things like first downs and multiple points per reception for positions like tight ends are becoming popular thanks to Scott Fishbowl contest scoring scenarios. All these things can be voted on and introduced into most leagues.
 
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A set of league rules

 
Every league is set up different, and the longer the set of rules does not always mean that all of the bases are covered in the rule book. A good set of rules should have a set of approved definitions for all the terms of your league's lingo. Locked player, unrestricted free agent, holdout player, salary adjustments, veteran, and a bazillion other specific terms may need to be clarified. The terms of the rules should be laid out on who has final say in ties, or what is the dates and times of league events will be, or the waiver wire types and days they run.. Player contracts should be specified if they apply to your league. Whether it be years of service, cap hits on players that have been cut or suspended or placed on IR (Injured Reserve), everyone should know the repercussions of their moves. Is there a rookie draft? Who gets first pick in the rookie draft? The league that I run, the winner of the toilet bowl (losers bracket) gets first pick, and the league champ picks last. The size of your roster, including starting positions, bench spots, IR spots, taxi squad players, flex spots and who is eligible for flex and superflex spots. What to do if someone quits, a waiting list of possible replacements or known interested replacements. The price of the league and all costs involved, like the cost for transactions, and any other financial burdens like host site costs, draft board cost, trophy costs, food or beverages at the draft, the amount awarded for division winners or high scoring incentives. The division setup is important for playoff seedings. How many teams per division and how many divisions. Who gets the byes, how many byes, how many teams make the playoffs, and all of the postseason tiebreakers in multi tie-breaking scenarios and possible round reseeding. And the type of scoring is probably the most important topic. Passing, rushing, receiving, kicking, and defensive scoring points all need to be thoroughly dissected and established. Scenarios like the recent Marcus Mariota pass, reception, and touchdown to himself may have caused some confusion in your league.

I plan on covering each of these topics much more in-depth and answering as many commissioner related questions you may have all offseason and beyond. I know that you may not like some of my responses, as almost everyone hates the commissioner when things don't work out in their favor, but someone has to do it. I'm pretty immune to getting MF’d on a regular basis as the commissioner of 5 leagues. Hit me up on twitter with anything that you may need an opinion on, as Commissioner McGlynn @jfmcglynn. Looking forward to the inquiries.

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